Ancient Ones

16 Ancient Ones with at least 5 community-logged games. Click any name for a per-AO dossier.

Difficulty

Difficulty ranking

Loss rate per Ancient One with 95% Wilson confidence intervals. Higher loss rate = harder.

N= 21,132 HOW?

Most-encountered Ancient Ones

Share of community-logged games that featured each Ancient One. The top 16 by popularity.

N= 21,132

Ancient One play concentration

How dominant are the top Ancient Ones? Cumulative share of all community-logged games as you walk the AOs from most-played to least-played.

N= 21,132

Where the Doom track lands

Distribution of final doom-track values per Ancient One. Bimodal shapes reveal swingy AOs — some games creep to the brink and win on the last turn while others collapse early.

N= 21,132 HOW?

The Blood Price of Victory

Win rate vs. casualties per investigator

A 50% win rate against Cthulhu feels different from a 50% win rate against Yig if one of them leaves the table littered with corpses. X = win rate. Y = average investigators defeated or devoured per team member. Bottom-right = clean wins. Top-left = wipes.

N= 21,132

Epic Monsters

The Epic Monster Threat Atlas

Each bubble is an Epic Monster. X = win-rate lift (how much more or less likely a team is to win when this monster appears). Y = casualty lift (how many extra investigators it tends to defeat). Size = total encounters. Green bubbles right-of-center = monsters that signal an easier game. Red bubbles top-left = the genuine killers.

N= 19,970

Ancient One monster fingerprints

For each Ancient One × Epic Monster cell: how much more often does this monster appear in this AO's games vs. globally? Cells with lift > 5× are this AO's signature monsters. The Abhoth + Child of Abhoth combo lands at 15.7×.

N= 19,970

Pacing

Minutes to Madness

Plan your game night. X = win rate, Y = average session length in minutes. Top-left = brutal grinds. Bottom-right = quick wins. Size = total games. Hover for minutes-per-player so you can compare AOs across team sizes.

N= 17,277

Team-size sweet spots

Team-size sweet spot per Ancient One (heatmap)

Win rate by AO × team-size. The darker the cell, the further from the community baseline. Rows ordered by overall difficulty (hardest AO at the top). Cells with fewer than 5 games are dimmed.

N= 21,112 HOW?

Preludes against each AO

Most-used preludes

Frequency of the top 15 preludes among games that use one. The base game (no prelude) is omitted from the chart to keep the comparison meaningful — about 52.5% of games skip the prelude.

N= 21,132

Prelude impact (stratified)

Difference in win rate for each prelude vs not having one, controlling for AO and expansion set. Bootstrap 95% CIs. Bars that cross zero can't be distinguished from random variation.

N= 6,281

Prelude × Ancient One signature heatmap

Δ win rate (with prelude − without prelude), per (prelude, AO). Brass-green cells = this prelude helps this AO; coffee-stamp red cells = it hurts. Cells with fewer than 3 games on either side are blank.

N= 9,306

The full roster

All Ancient Ones

Sorted hardest to easiest. Frequency is share of all games where this AO appeared.

N= 21,132
Ancient OneGamesLoss rateFrequency
Cthulhu 2,115 55.7% [54%, 58%] 10.0%
Yig 1,655 51.6% [49%, 54%] 7.8%
Azathoth 3,252 46.1% [44%, 48%] 15.4%
Shub-Niggurath 2,221 44.1% [42%, 46%] 10.5%
Syzygy 1,152 41.6% [39%, 44%] 5.5%
Shudde M'ell 824 39.7% [36%, 43%] 3.9%
Hastur 926 37.5% [34%, 41%] 4.4%
Atlach-Nacha 655 37.4% [34%, 41%] 3.1%
Yog-Sothoth 2,367 36.6% [35%, 39%] 11.2%
Nyarlathotep 526 36.3% [32%, 41%] 2.5%
Ithaqua 1,091 31.4% [29%, 34%] 5.2%
Nephren-Ka 1,019 29.6% [27%, 33%] 4.8%
Hypnos 743 26.7% [24%, 30%] 3.5%
Abhoth 960 25.2% [23%, 28%] 4.5%
Rise of the Elder Things 1,114 24.2% [22%, 27%] 5.3%
Antediluvium 512 23.8% [20%, 28%] 2.4%