Expansions

How often each expansion is included in community-logged games, and the overall effect on team win rate. The meta map below shows every unique expansion combination by similarity (PCA), sized by game count and colored by win rate.

How the community plays

Team size: how the community plays

Distribution of team sizes across all community-logged games.

N= 21,132

Team size: win rate

Community win rate by team size. The Ancient-Ones page breaks this down per-AO in a heatmap.

N= 21,132 HOW?

The community, through time

Community win rate over time

Rolling 12-month average. Vertical dashed lines mark expansion releases — the same events that re-shuffle the bump charts below.

N= 21,132

Expansion frequency vs. impact

Each dot is an expansion. X = win-rate impact (right = teams win more with it). Y = share of community games using it (top = ubiquitous). Size = total games played. Top-right corner = a popular AND positive expansion; top-left = a popular but neutral / negative one.

N= 21,132

Expansion-combination map

Every unique combo of expansions, projected to 2D by PCA. Size = games. Color = win rate.

N= 20,990

How investigator rankings shift across expansions

Each line is an investigator. The y-axis is their rank (1 = best) in each expansion era. Crossing lines mean the meta shifted. Hover a line to isolate it; gaps appear where an investigator didn't reach the minimum game count in that era.

N= 52,570

How Ancient One difficulty shifts across expansions

Same bump chart, this time for Ancient Ones. Rank 1 is the AO the community beat most often in that era (Bayesian-shrunk). Watch for AOs that crash up or down the leaderboard as expansions reshape the meta.

N= 18,694

Optional rules

The Optional Rules Lab

Does flipping a rules toggle actually change anything? For each option flag, the bar shows the difference in win rate between games using it and games not using it, with 95% bootstrap CIs. Bars that cross zero mean we can't tell from the data.

N= 4,039

The `Prelude` option flag indicates use of optional Prelude rules; it is independent of the named prelude column.

Effect of Mythos modification

Win rate by the chosen Mythos modification setting. n = games.

N= 21,132

All expansions

Sorted by frequency.

N= 21,132
ExpansionGamesShareWin % withΔ
Forsaken Lore 16,829 79.6% 61.5% 7.1%
Mountains of Madness 12,506 59.2% 65.1% 12.3%
Strange Remnants 11,936 56.5% 65.6% 12.7%
Under the Pyramids 10,203 48.3% 66.8% 13.2%
Signs of Carcosa 9,434 44.6% 67.3% 13.0%
The Dreamlands 7,820 37.0% 68.9% 14.1%
Cities in Ruin 7,555 35.8% 69.1% 14.1%
Masks of Nyarlathotep 6,020 28.5% 71.1% 15.5%